
Julian Gollop then founded Codo Technologies and released Laser Squad Nemesis (2002) and Rebelstar: Tactical Command (2005). Julian and his brother Nick’s attempt to create their own independent remake was cancelled in 2001 and resulted in the bankruptcy of Mythos Games, though assets from the unfinished game were bought by Altar Games to create UFO: Aftermath. Among the numerous sequel and spin-off games Julian Gollop only designed the third game in the series, X-COM: Apocalypse (1997), that unfortunately did not live up to its original, ambitious design. The game was nearly canceled twice during its lengthy gestation period but went on to become a commercial success and is still widely regarded as one of the best PC games ever made. In 1988 Julian Gollop founded Target Games – later known as Mythos Games – that first released Rebelstar IIthen expanded on its concept with Laser Squad (1988) which would in turn lay the foundation for X-COM: UFO Defense (1994).

He then went on to work on the ZX Spectrum for the turn-based tactics games Rebelstar Raiders (1984) and Chaos: The Battle of Wizards (1985), the latter being published by Games Workshop and based on his 1982 board game design. At the age of 18 he designed his first video game Time Lords (1983) for the BBC Micro computer. Such an important figure of the video game industry will undoubtedly help us grow and gain further popularity.īorn in India but raised in the UK, Julian Gollop was obsessed as a teenager with board games and he saw computers as a way of hiding game rules too complicated for pen-and-paper scenarios. He regards the work of our association as highly welcome and necessary, and he therefore decided to support us and become Honorary Member. MO5.COM is pleased to announce that creator of X-COM, Julian Gollop recently joined the association as Honorary Member.
